The Penguin
From the Lego Batman Wiki
The Penguin (Oswald Chesterfield Cobblepot) is a supervillain in LEGO Batman: The Videogame.
Nearly as iconic as the Joker himself (thanks to the 1960's TV series), the Penguin refers to himself as a "gentleman criminal", and in his earliest appearances, was little more than a gimmicky thief. Eventually, however, it was revealed that he had come from a high-society family, but was disowned, due to his freakish appearance. This appearance also resulted in many of his peers mocking him and calling him a penguin, hence his alias.
One of the Penguin's most defining traits is his fondness for umbrellas, as he is never seen without one. These "trick" umbrellas serve a variety of purposes, from serving as getaway vehicles to having blades and firearms concealed inside.
The Penguin's other recognizable gimmick is his tendency to use birds in his crimes, as the penguin itself is a bird. He often uses pigeons to spy on his targets, magpies to steal valuable items, and larger birds, such as vultures, and cassowaries as bodyguards.
Unlike most of Batman's enemies, the Penguin is perfectly sane, albeit greedy and a bit deluded. As a result, the mainstream DC continuity portrays him as an underworld informant, rather than a costumed criminal. As a "white-collared criminal", the Penguin owns a popular nightclub, known as The Iceberg Lounge, the presence, of which Batman grudgingly tolerates, as the Penguin is one of his most valuable informants.
In the game, the Penguin undoubtedly takes inspiration from Danny DeVito's portrayal in the 1992 movie, Batman Returns, as he is one of the three "boss" villains in the game and plots to dominate Gotham City with an army of gun-toting penguins (whether these penguins are alive or robots is unclear). To this end, he joins forces with Catwoman, Bane, Killer Croc, and Man-Bat.
After a quick demonstration of what he intends to do, the Penguin sends all 4 villains throughout Gotham, placing boxes, containing the momentarily docile penguins at strategic locations. That being done, he and Bane run down to Gotham Docks to pick up a satellite dish, that will broadcast the signal from his sinister machine. After the dish is acquired, Penguin escapes in his submarine, leaving Bane to the police.
Next, he and Catwoman break into the Gotham Museum, in order to steal a diamond to power the machine. Although security shows up, both villains manage to escape, although Catwoman is detained by Batman shortly afterward.
Deciding that he cannot risk the Dynamic Duo interfering with his plan, the Penguin, along with Killer Croc, engage them in a duel in the waters of Gotham. After taking out ountless police watercraft, they finally engage Batman and Robin in a duel on the surface. This backfires, as Batman and Robin are able to overcome them, and destroy one of Penguin's battle submarines. The duo are barely able to escape into the sewers After Killer croc distracts them.
From the sewers, they receive a call from Catwoman, now inside a temporary cell at the police station. Reminding them that she still has the diamond, she all, but forces Penguin and Killer Croc to venture through the sewers to the police station and rescue her, which they are able to do. Along the way, they cause havoc in the sewers for many policemen and a group of cleaners when Killer croc summons a huge Crocodile to help them. when they arrive, they release all the Captured thugs and eventually Catwoman .The breakout does not go unnoticed, and Penguin and Catwoman leave Killer Croc to slow the police down. He does so, and escapes to the sewers, but he is defeated by the Dynamic duo.
With all the necessary parts for his machines ready, the Penguin and Catwoman dash to the Gotham Zoo, inside the Arctic World exhibit, and leave Man-Bat as a guard in the Jungle Exhibit. After Batman and Robin defeat him, they arrive inside the biggest cave in the Arctic World exhibit, where Penguin, Catwoman, and Penguin's machine all reside.
By cleverly redirecting the Penguin's penguin bombers, Batman and Robin are able to destroy the machine and defeat both villains in hand-to-hand combat.
In the aftermath of the episode, the Penguin is seen in his cell at Arkham, desperately trying to escape.
The Penguni's trick umbrella has a shotgun built into it, allowing him to use it as a long-range weapon. His is the biggest firearm in the game, and as a result, recoils when fired. In hand-to-hand, the Penguin swings it around like a sword.
By opening up the umbrella, the Penguin is able to use it to glide to short distances and slow down falls. As shown in the game's cut scenes, he is also apparently able to become airborne with it even without any wind.
The Penguin keeps an unlimited supply of "Penguin Bombers" beneath his top hat, which can be used to destroy objects and kill enemies. Whether these suicide bombers are alive or robots are unknown. Up to three Penguin Bombers can be dispatched at a time.
The Penguin owns at least 3 submarines: one of which is a normal one (as well as the biggest), that serves as his headquarters, one of which is a small, sleek combat sub (that is a playable vehicle which can be unlocked in the game), and one of which is more of a stationary combat sub, which serves at a boss in the game.
In the DS version of the game, the Penguin's short height allows him to utilize Travel Chutes.
Keeping in with his moniker, the Penguin's outfit is reminding of an emperor penguin -- a black-and-white tuxedo coupled with a beaky nose and pudgy build. Much like the gentleman that he so often claims to be, he also wears a top hat and monocle.
