The Joker
From the Lego Batman Wiki
The Joker is a villain from Lego Batman: The Video Game.
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[edit] Character Background
The Joker is widely recognized as Batman's archenemy, and he indeed, has been around for almost as long as the Dark Knight himself. Over the years, he has gone through many interpretations, sometimes as a harmless, laughing trickster, sometimes as a murderous criminal with no redeeming qualities, and everything in-between. The Joker's most distinguishing trait is his chalk-white skin, green hair, and massive smile, which in most versions of the character is said to be affixed to his face permanently.
Though his ultimate origin is not known in the mainstream DC continuity, origins given for various interpretations of the character often involve him either being knocked into or jumping into a large vat of chemicals, resulting his ghastly appearance. The circumstances for this vary wildly, from being a struggling comedian that joined the mob to rob the place simply to gain money for his family to a sadistic gangster that was little better before the transformation. Popular elements include a "red hood" persona and Batman being the one responsible for dropping him into the vat of chemicals.His real name is Jack Naiper
The Joker's trademark weapon his is own patented laughing gas, a nerve toxin that leaves his victims laughing uncontrollably. Like Joker himself, this toxin has gone through multiple interpretations. It has appeared as a liquid, in gas form, and even in dart form. Its lethality also varies from version to version, from being not much different from normal laughing gas to slowly killing the victim while driving them insane at the same time, culminating in a huge smile stretching across the victim's face much like Joker's own.
From the darkest to lightest interpretations, the Joker has always been described as insane. His criminal operations reflect this, from larger-than-life plots such as splashing oil paint all over Wayne Manor to random, homicidal killing sprees, the Joker ultimately knows no bounds in his quest to drive both Gotham City and his archenemy Batman to become as crazy as he is. Despite his massive body count, however, he has rarely ever paid for his crimes, as judges and other (sometimes corrupt) law enforcement often deem him insane and therefore not responsible for his actions, and simply cart him off to Arkham Asylum, an institution from which he can easily escape.
Although he usually works alone (save for a few henchmen every now and then), the Joker has found a match in Harley Quinn, a madcap jester who used to be his psychiatrist at Arkham. The two share a romance that only they can understand, as Joker often berates and abuses Harley, who sometimes retaliates, but will always return to him. Conversely, Joker often feels incredible jealousy at anyone who "steals" Harley away from him.
[edit] In Lego Batman: The Video Game
After escaping from Arkham, the Joker, along with Harley Quinn, team up with fellow inmates Mad Hatter, Scarecrow, and Killer Moth to blow up and spread his deadly laughing gas all over the city. First, he gathers all the nesscessary materials like Explosives and the Laughing gas, at an old factory. Alsong with mad hatter, he loads them into several of his Goons vans to be taken to the cathedral. Batman arrives and the Joker escapes in the Helicopter. Mad hatter stays behind with a group of Henchmen to slow Batman down, but they are Defeated and Mad hatter is detained.
Before launching his plan, however, he kidnaps Commissioner Gordon and holds him hostage at the Gotham World's Fair, attempting to lure Batman into a trap and get him out of the way of his plan. Unfortunately, Batman and Robin are able to overcome him and free the commissioner, and manage to capture Harley. The Joker himself is barely able to escape on his helicopter.
With all the necessary materials for the laughing gas bomb already at the cathedral, the Joker engages in a desperate race against time to get there before Batman can. Along with Scarecrow, the Joker makes one more attempt to kill Batman before launching his plan, this time in an aerial battle. This too, fails, and both Joker's helicopter and Scarecrow's biplane are destroyed in the battle. The villains themselves manage to cling onto balloons that act as parachutes, and land inside Gotham Art Gallery. The pair race through the art gallery, causing Havoc to slow don the police. Though Scarecrow is captured, Joker manages to escape out the gallery's back door and into the backstreets, where he meets up with Killer Moth.
The villains then race through the slums, encountering countless policemen along the way. Gordon attempts to stop the duo, but proves to be no match for the Clown Walker, a massive robot which the Joker uses to stomp Gordon's backup vehicles into dust and frees Harley with. Batman in the Batwing arrives, and Killer moth (like a real moth) is attracted to the spot light of the vehicle, so decides to stay behind and engage batman in a battle, where he is detained.
Along with Harley, the Joker finally arrives at Gotham Cathedral, and dispatches a number of thugs outside the huge gates to keep the police busy. Batman and Robin, however, manage to get inside the Cathedral's belfry, where they manage to best the Joker in hand-to-hand combat. Undeterred, the Joker uses his electric joy buzzer to knock out the Dynamic Duo and charge his machine. Before he and Harley can activate it, however, Batman tosses a Batarang into the cathedral's bells, resulting in countless bats swarming the villains and detaining them long enough for Gordon and the police to arrive.
In the aftermath of the adventure, Joker is seen inside his cell at Arkham. Lamenting upon his loss, he pulls out a gun, seemingly intent on committing suicide. When he pulls the trigger, however, it merely causes a flag to pop out of the muzzle. Seemingly recovered from his depression, Joker drops the gun and begins laughing again.
[edit] Equipment and Abilities
The Joker's main weapons are a pair of dual machine guns, with which he can kill opponents from afar. These guns can kill with a single shot, and can be fired incredibly rapidly. Other than that, the Joker also sports a hand buzzer than unleashes a powerful electric discharge. This weapon can be used to either hurt opponents or power electric generators to solve puzzles. In hand-to-hand combat, the Joker is rather unimpressive. In fact, he is hinted to be in worse shape than many of the other villains, as he lands flat on his back when he attempts a dive roll.
Though he cannot actually use it in-game, the Joker also has access to his laughing gas, which he uses on policemen and civilians alike. Most likely due to often working with such toxins, the Joker is not harmed by toxic waste in the game. The henchmen that he employs are identified by their black stocking caps, sunglasses, and purple sweatshirts. More highly-positioned henchmen wear berets and green overalls, and have their faces painted white. The most elite of his henchmen wear black berets.
The Joker also owns an ice cream truck and a helicopter, both of which are rather generic land/air vehicles.
In the Nintendo DS version of the game, Joker is capable of tossing razor-sharp playing cards much like members of the Bat-family can toss Batarangs.
[edit] Appearance
Almost as iconic as his smile is the Joker's physical appearance - chalk white skin, green hair, and red lips. His costume usually consists of a purple tuxedo and a flower affixed to his lapel, which sprays out his trademark laughing gas.
An alternate costume available in both the console and the DS versions of the game is the "tropical" outfit that he wore in The Killing Joke when he shot Barbara Gordon, consisting of a purple wide-brimmed hat, Hawaiian shirt, and Bermuda shorts.
